石刻浅浮雕——侧光扫过,投下真实的影子。
样张统一渲染同一句话——Signal over noise——因此材质是唯一变量。
配方保留英文原文——它是直接喂给图像模型的指令,翻译会破坏可复现性。
SURFACE: Warm limestone / travertine slab with natural veining, pitting and small weathered chips. All forms carved in shallow relief with true cast shadows and soft ambient occlusion; claw-chisel and point marks visible across the surface; dust in the recesses. Essentially monochrome stone with ONE accent — traces of ancient faded ochre-red pigment surviving in the carved hollows, plus thin worn gilding inside the incised title strokes. Hero - a single continuous carved frieze panel — one temple-machine with three carved niches, each niche holding a small relief figure with its label incised in a rectangular cartouche beneath. Title deeply V-cut into the stone, one edge catching the light, the other in shadow. Monumental, ancient, weighty. SKELETON: auto by page role (cover / chapter / list / compare) DEVICE: the page's argument drawn as a form native to this material END: Full-bleed 16:9 — render DEVICE on the SURFACE, per the page's composition. CRITICAL: title in clean legible English; NEVER invent extra words or non-English glyphs; annotations only as marks / numbers / dimension lines; no UI, no cards, no captions.
材质配方出自 PPT-Zen 32 材质库。画面为我们自绘。
许可证:CC-BY-4.0 · 贡献走 DCO