金缮——器物碎过,以金修补;裂痕正是重点。
样张统一渲染同一句话——Signal over noise——因此材质是唯一变量。
配方保留英文原文——它是直接喂给图像模型的指令,翻译会破坏可复现性。
SURFACE: A once-broken bowl or plate, put back together. The break lines are the design - irregular, branching, unrepeatable seams filled with urushi lacquer and dusted with real gold powder, standing very slightly proud of the glaze with a soft rounded profile and a warm metallic gleam that varies along its length — thicker where the gap was wider, hairline where the fit was close. The ceramic itself is quiet and undecorated so the gold seams carry everything - a matte crackled celadon / warm greyish-white glaze with subtle pooling, a few kiln specks, an unglazed foot showing raw clay. Some seams end in small gold-filled fill patches where a chip was lost. Soft directional light, deep shadow beneath, dark textured tabletop. SKELETON: auto by page role (cover / chapter / list / compare) DEVICE: the page's argument drawn as a form native to this material END: Full-bleed 16:9 — render DEVICE on the SURFACE, per the page's composition. CRITICAL: title in clean legible English; NEVER invent extra words or non-English glyphs; annotations only as marks / numbers / dimension lines; no UI, no cards, no captions.
材质配方出自 PPT-Zen 32 材质库。画面为我们自绘。
许可证:CC-BY-4.0 · 贡献走 DCO